This is the second tutorial of the realistic skin series.
In this tutorial I go into my process of lighting a bust and then bUIlding up the layers of texture which make up the realistic skin we are trying to achieve.
I start by building a multi layered displacement then add the diffuse element, build the spec network and finally bring the character to life by balancing the sss.
I have also provided low res samples of my texture maps for you to refer to when doing your own characters.
| 讲解: | 英文 |
|---|---|
| 源文件: | 包含 |
| 播放时长: | 3小时2分钟 |
| 大小: | 1.5GB |


