ZBrush为数字雕刻设定了行业标准。它的功能使您可以使用自定义画笔形状,纹理和绘制实时环境中的虚拟粘土。当您使用ZBrush时,您将使用与电影工作室、游戏开发人员、玩具/收藏品制造商、珠宝设计师、汽车/航空设计师、插画师和全球艺术家使用的相同的工具。
This update focuses on fixes and tweaks to improve the overall ZBrush 2021.5 experience.
- SubTool saving updated when using SculptHD mode
- Resolved HD Geometry stability issue
- Dynamic Subdivision with FiberMesh no longer causes visual artifacts
- Material Transparency rendering issue resolved
- Dynamic Subdiv causing artifacts when rotating has been updated
- ZBrush To Photoshop CC updated to fix a layer issue
- Scale Master updated to work with Dynamic Thickness and will now detect hidden geometry
- Decimation Master updated
- Axis Rotation updated
- Maya BlendShapes updated
- Maya .ma ascii file export fixed
- Option Added: When adjusting the slider the Shift key can now round to a whole value
- Poseable Symmetry returned to 2021.1.2 functionality and works with multiple subdivision levels
- Inflate brush updated to take advantage of Thick Skin
- DemoHead project restored
- Default UI tweaked


