BlurBeta 是shaders和plug-ins扩展包 : 3ds Max. In particular: 贴图 & 材质, 编辑器, 空间扭曲。
该集合的内容分为7种类型的插件和着色器。* .dlm -Modifiers
* .dlo – 物体
* .dlr – 大气效果
* .dlt – 贴图 & 材质
* .dlu – 工具
* .dlv – 渲染效果
* .flt -Videopost过滤器
2010版的插件也适用于2011年。
2013版的插件也适用于2014年。
2015版的插件也适用于2016年。
集合目录:
Blur Gradient –> Material
A gradient for Max that has gain, center and width settings.
Blur Matte –> Material
A modified and extended matte material – supports bumpmaps, etc.
Blur ONB –> Material
A different version of the Oren-Nayar-Blinn shader.
Alpha Compositor –> Videopost Filter
A compositor filter that composites using a pre-multiplied alpha algorithm.
BlurDecayNoise –> Modifier
A noise modifier that decays off from its center.
BlurDeflector –> Spacewarp
A particle deflector with variable speeds.
BlurLib –> Utility
The library required for several of Blur’s plugins.
Blur Falloff –> Material
This is basically the original version of the Falloff map that ships with Max.
Blur Fire –> Atmospheric
Similar to combustion, useful for doing campfires, torches, muzzle flashes etc.
BlurNoise –> Material
An alternative Noise texture map.
BlurPartForce –> Spacewarp
2 particle spacewarps – BlurWind and RandomWalk. Wind doesn’t accelerate endlessly like the Max default.
Camoflage –> Material
A camoflage texture.
Cast Shadows Only –> Material
This material makes the object invisible, but lets it cast shadows. Note: Shadow maps do work, but cannot be tinted.
Color Clamp –> Material
Clamps the colors coming out of materials so they won’t mess up atmospherics, etc.
Dirt –> Material
A dirt texture map.
Distance Blender –> Material
Blends between 2 texture maps based on the distance to the camera.
Do Nothing –> Material
Works as a pass through in composite textures.
Drip –> Material
Designed as a bump map for the ‘drop of water in a bucket’ effect.
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A shaded atmospheric with lots of controls for doing smoke, steam, fire, dust, etc.
[b]DynoSkin –> Material
A bumpy skin texture map.
Electric –> Material
A tendrily noise texture map with exponential falloff.
Film Grain –> Videopost Filter
A controllable film grain filter for Videopost.
G-Buffer 2 RGB –> Videopost Filter
Converts Material ID’s or Object ID’s to an RGB mask image.
Gas Giant –> Material
A texture for creating gas giant planets.
Gimp Oilify –> Render Effect
A render effect that makes your rendered images look like oil paintings.
Highlight Only –> Material
Only generates the highlight part of the shade equation – for use with Shellac.
LightBoy –> Utility
A tool for managing scene lighting from a lightboard.
Linear –> Material
A specialised 3D gradient.
L-System Object –> Object
An L-System Object plugin for experimenting with L-Systems. Fractal-like forms are easy to describe with an L-System, and plant models or other natural-looking organic forms are easy to define.
Maelstrom –> Spacewarp
A whirlpool effect material, like water running down a drain.
Maelstrom Map –> Material
A whirlpool texture map, like water running down a drain.
Math Compositor –> Videopost Filter
A compositor that does add, subtract, multiply, divide and mix compositing.
MultiBlend –> Material
A multichannel material compositor with stacking controls and masks.
Null Material –> Material
This material seems to map objects to screenspace, green being the top left corner and red being the lower right corner.
Null Texture –> Material
This just seems to be a falloff material with no settings.
Lets you interrogate, rename and cleanup objects in Max.
PathCylinder –> Object
Grows a cylinder out along a spline, and adds thorns to it.
Rain –> Material
An extension to the Drip texture map. This does animated rain, like rain falling on the surface of a pond.
Raytraced Shadow Transparency Override –> Material
When using raytraced shadows, this material allows you to map the apparent transparency of the object differently than the default shadow color/density. This gives you a lot more control of shadows than regular materials do by default.
Shadow Light –> Material
Blends between 2 colors/maps based upon the amount of light hitting the surface.
Shellac –> Material
Additively composite 2 materials together to ‘shellac’ on a second highlight.
SideFade Material –> Material
A combination of ShadowLight and SideFade, but this one works as a material rather than a map.
SideFade –> Material
Blends between 2 colors/maps based upon viewing angle.
SolidColor –> Material
Some maps don’t have color swatches when you need them – just use this.
SuperNoise –> Material
Over the top noise texture map – everything’s mappable and has perturbation.
Surface Descriptor –> Material
Renders the bent normals of the object it’s applied to.
Texmap Clipboard –> Utility
Like the color clipboard, but this lets you drag and drop texture maps.
Toner –> Videopost Filter
A filter for doing brightness, contrast, color toning etc.
ToonAsisstant –> Material
A material that helps set up and convert Ink’n’Paint materials.
Twist-O-Rama –> Modifier
A bend modifier for curling things up. Does sea shells, corkscrews etc.
Utility Material –> Material
Allows you to set material requirements, such as rendering reflections of objects without rendering the objects themselves, etc.
Wake –> Modifier
Creates waves, like water flowing around an obstacle.
WaterCell –> Material
Cellular-based watercolor splatter.
WaterWash –> Material
Creates watercolor washes.
WaterWash2D –> Material
The WaterWash material for creating watercolor washes implemented as a 2D map.
WireTex –> Material
Paints the objects mesh as a map.
系统要求:
3ds Max 2008-2016



